当前位置: 首页 > news >正文

nike网站开发背景及意义三亚百度推广地址

nike网站开发背景及意义,三亚百度推广地址,wordpress数字减1,做增员的保险网站作者:taco 说到关于地理必然逃不开位置的关系。借用百度百科的内容来说地理学(geography),是研究地球表层空间地理要素或者地理综合体空间分布规律、时间演变过程和区域特征的一门学科。所以位置&坐标系必然逃不掉了。那么在S…

作者:taco

        说到关于地理必然逃不开位置的关系。借用百度百科的内容来说地理学(geography),是研究地球表层空间地理要素或者地理综合体空间分布规律、时间演变过程和区域特征的一门学科。所以位置&坐标系必然逃不掉了。那么在SuperMap iClient3D for WebGL/WebGPU中包含了哪些坐标系信息呢?

        一、Cartesian 笛卡尔坐标系

        可能说到笛卡尔坐标系,对于一个毕业多年的人来说,或者很少接触数学、物理理科的人来算的话会有一些陌生。但是说到直角坐标系的时候,相信大家就会想到这个从小学到大的坐标系概念。笛卡儿坐标系(Cartesian coordinates,法语:les coordonnées cartésiennes)就是直角坐标系和斜坐标系的统称。

        1.二维笛卡尔直角坐标系 Cartesian2(x,y)

        在SuperMap iClient3D for WebGL/WebGPU 同样提供了笛卡尔直角坐标系这个最基础的坐标系。

var cartesian2 = new SuperMap3D.Cartesian2(0,0);
console.log("cartesian2===================",cartesian2);

        那在使用过程中,什么情况能拿到Cartesian2的坐标呢?

        1.1 获取Cartesian2

        在场景里其是Cartesian2,我们主要作为屏幕坐标来使用。也就是说我们获取到的屏幕坐标就是Cartesian2。我们来验证一下,首先我们添加一个监听点击事件获取屏幕坐标。

				document.addEventListener("click", function(e) {var x = e.clientX;var y = e.clientY;console.log("鼠标当前位置:x=" + x + ", y=" + y);});

        再通过SuperMap3D提供的点击事件获取默认拾取的坐标。

				var handler = new SuperMap3D.ScreenSpaceEventHandler(scene.canvas);//设置鼠标左键单击回调事件handler.setInputAction(function(e) {//获取点击位置笛卡尔坐标console.log("拾取坐标x=", e.position.x, "y=", e.position.y);}, SuperMap3D.ScreenSpaceEventType.LEFT_CLICK);

        令人不出意外的事情出现了,他们一样。所以当我们通过接口拿到的屏幕坐标其实就是界面上的屏幕坐标。

        屏幕坐标的原点与标准的笛卡尔坐标的原点还是有那么一些区别的。这里以左上角为坐标原点(0,0)而并非屏幕中心位置。向下为y轴正方形,向右为x轴正方向。右下角为屏幕分辨率的数值。

        1.2 Cartesian2的构建

        那么关于Cartesian2有哪些构建方法可以使用呢?接下来我们看下。

        1.2.1 单位向量

      在该方法中默认提供了三种方式创建单位向量,同时也包含了零向量。UNIT_X、UNIT_Y、ZERO 

                创建X单位向量:SuperMap3D.Cartesian2.UNIT_X   (1.0,0.0)

                创建Y单位向量:SuperMap3D.Cartesian2.UNIT_Y   (0.0,1.0)

                创建零向量      :SuperMap3D.Cartesian2.ZERO      (0.0,0.0)

				var Cartesian2X = SuperMap3D.Cartesian2.UNIT_X;var Cartesian2Y = SuperMap3D.Cartesian2.UNIT_Y;var Cartesian2ZERO = SuperMap3D.Cartesian2.ZERO;console.log("Cartesian2X", Cartesian2X, "Cartesian2Y", Cartesian2Y, "Cartesian2ZERO", Cartesian2ZERO);

        1.2.2 数组构建Cartesian2 fromArray(array, startingIndex, result) 

        该方法可以通过数组构建Cartesian2点,同时可以通过startingIndex指定数组位置创建Cartesian2点。

				var array = [1.0, 2.0];var p = SuperMap3D.Cartesian2.fromArray(array);console.log("array=",array,"p=",p);var array2 = [0.0, 0.0, 1.0, 2.0];var startingIndex = 2;var p2 = SuperMap3D.Cartesian2.fromArray(array2, startingIndex);console.log("array2=",array2,"p2=",p2);

        1.2.3 Cartesian3 构建 Cartesian2 fromCartesian3(cartesian, result)

        该方法从现有Cartesian3创建Cartesian2实例。取Cartesian3的x和y分量赋值,并去掉z分量的值。

				var c3 = new SuperMap3D.Cartesian3(5, 6, 7);var c2 = SuperMap3D.Cartesian2.fromCartesian3(c3);console.log("Cartesian3=", c3, "Cartesian2=", c2);

         1.2.4  Cartesian4 构建 Cartesian2 fromCartesian4(cartesian, result)

        该方法从现有Cartesian4创建Cartesian2实例。取Cartesian4的x和y分量赋值,并去掉z、w分量的值。

				var c4 = new SuperMap3D.Cartesian4(5, 6, 7, 1);var c2 = SuperMap3D.Cartesian2.fromCartesian4(c4);console.log("Cartesian4=", c4, "Cartesian2=", c2);

        1.2.5 通过x,y 构建 Cartesian2 fromElements(x, y, result)

        该方法可通过x,y坐标值构建Cartesian2实例

				var x = 1;var y = 2;var result = SuperMap3D.Cartesian2.fromElements(x, y)console.log("x=", x, "y=", y, "result=", result);

        1.3 Cartesian2的运算

        1.3.1 各分量的绝对值 abs(cartesian, result)

        该方法可以将各分量求绝对值。

				var c2 = new SuperMap3D.Cartesian2(-3, -4);var result = new  SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.abs(c2,result)console.log("c2===",c2,"result===",result);

        1.3.2 相加 add(left, right, result)

        该方法可以将各分量相加

				var c2a = new SuperMap3D.Cartesian2(1, 2);var c2b = new SuperMap3D.Cartesian2(12, 24);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.add(c2a, c2b,result)console.log("c2a===",c2a,"c2b===",c2b,"result===",result);

        1.3.3 求差 subtract(left, right, result)

        该方法可以对两个矢量中各分量进行相减

				var first = new SuperMap3D.Cartesian2(10, 5);var second = new SuperMap3D.Cartesian2(10, 3);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.subtract(first, second, result)console.log("first=", first, "second=", second, "result=", result);

         1.3.4 弧度值 angleBetween(left, right) 

        该方法可以求得两向量之间的弧度值

				var c2a = new SuperMap3D.Cartesian2(1, 0);var c2b = new SuperMap3D.Cartesian2(0, 1);var c2c = new SuperMap3D.Cartesian2(1, 1);var angleab = SuperMap3D.Cartesian2.angleBetween(c2a, c2b);var angleac = SuperMap3D.Cartesian2.angleBetween(c2a, c2c);console.log("c2a=",c2a,"c2b=",c2b,"弧度值angleab=",angleab,"角度值",SuperMap3D.Math.toDegrees(angleab));console.log("c2a=",c2a,"c2c=",c2c,"弧度值angleac=",angleac,"角度值",SuperMap3D.Math.toDegrees(angleac));

         

         1.3.5 向量距离 distance(left, right) 

        该方法可以求得两个向量之间的距离。距离公式参考向量距离公式运算

				var c2a = new SuperMap3D.Cartesian2(1, 0);var c2b = new SuperMap3D.Cartesian2(0, 1);var c2c = new SuperMap3D.Cartesian2(1, 1);var dab = SuperMap3D.Cartesian2.distance(c2a, c2b);var dac = SuperMap3D.Cartesian2.distance(c2a, c2c);console.log("c2a=", c2a, "c2b=", c2b, "distance_a_b=", dab);console.log("c2a=", c2a, "c2c=", c2c, "distance_a_c=", dac);

       
         1.3.6 求商 divideComponents(left, right, result) 

        该方法可以将各分量进行求商。

				var c2a = new SuperMap3D.Cartesian2(18, 14);var c2b = new SuperMap3D.Cartesian2(2, 7);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.divideComponents(c2a, c2b, result)console.log("c2a:", c2a, "c2b:", c2b, "result:", result);

        1.3.7 指定值求商 divideByScalar(cartesian, scalar, result) 

        该方法可以将各分量与指定数值进行求商

				var c2 = new SuperMap3D.Cartesian2(13, 14);var scalar = 2;var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.divideByScalar(c2, scalar, result)console.log("c2:", c2, "scalar:", scalar, "result:", result);

        1.3.8 点乘 dot(left, right)

        对两个矢量进行点乘

				var c2a = new SuperMap3D.Cartesian2(2, 4);var c2b = new SuperMap3D.Cartesian2(2, 1);var result = SuperMap3D.Cartesian2.dot(c2a, c2a)console.log("c2a:", c2a, "c2b:", c2b, "result:", result);

         1.3.9 向量距离平方 distanceSquared(left, right)

        该方法可以求得两个向量距离的平方。

				var c2a = new SuperMap3D.Cartesian2(1, 0);var c2b = new SuperMap3D.Cartesian2(0, 1);var c2c = new SuperMap3D.Cartesian2(1, 1);var dab = SuperMap3D.Cartesian2.distanceSquared(c2a, c2b);var dac = SuperMap3D.Cartesian2.distanceSquared(c2a, c2c);console.log("c2a=", c2a, "c2b=", c2b, "distanceSquared_a_b=", dab);console.log("c2a=", c2a, "c2c=", c2c, "distanceSquared_a_c=", dac);

        1.3.10 向量lerp插值运算 lerp(start, end, t, result)

        该方法可以对向量进行lerp插值运算   公式:Lerp(A, B, β)= (A-B)β+B

				var c2a = new SuperMap3D.Cartesian2(1, 0);var c2b = new SuperMap3D.Cartesian2(0, 1);var result = new SuperMap3D.Cartesian2();var t = 1;SuperMap3D.Cartesian2.lerp(c2a, c2b, t, result);console.log("c2a=", c2a, "c2b=", c2b, "t=", t, "result=", result);

        1.3.11 求向量的数值大小 magnitude(cartesian)

        该方法可以计算向量的大小

				var c2 = new SuperMap3D.Cartesian2(-1,-1);var length = SuperMap3D.Cartesian2.magnitude(c2)console.log("c2=", c2, "length=", length);

 

        1.3.12 求向量的数值大小的平方 magnitudeSquared(cartesian)

        该方法可以计算向量的大小的平方

				var c2 = new SuperMap3D.Cartesian2(-1,-1);var magnitudeSquared = SuperMap3D.Cartesian2.magnitudeSquared(c2)console.log("c2=", c2, "magnitudeSquared=", magnitudeSquared);

        1.3.13 向量各分量乘以指定值 multiplyByScalar(cartesian, scalar, result)

        该方法可以将向量中的各分量乘以指定值scalar

				var c2 = new SuperMap3D.Cartesian2(10, 5);var scalar = 2;var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.multiplyByScalar(c2, scalar, result)console.log("c2=", c2, "scalar=", scalar, "result=", result);

        1.3.14 向量各分量相乘 multiplyComponents(left, right, result)

        该方法可以将两向量中的各分量进行相乘

				var first = new SuperMap3D.Cartesian2(10, 5);var second = new SuperMap3D.Cartesian2(2, 3);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.multiplyComponents(first, second, result)console.log("first=", first, "second=", second, "result=", result);

        1.3.15 向量的值取反 negate(cartesian, result)

        该方法可以对向量的值取反

				var c2 = new SuperMap3D.Cartesian2(10, 5);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.negate(c2, result);

        1.3.16 归一化处理 normalize(cartesian, result)

        该方法可以对向量进行归一化处理

				var c2 = new SuperMap3D.Cartesian2(10, 5);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.normalize(c2, result);console.log("c2=", c2, "result=", result);

        1.4 Cartesian2的其他方法

        1.4.1 复制 clone(result)

        该方法可以复制一个Cartesia2实例。

                //方法一var c2 = new SuperMap3D.Cartesian2(100, 100);var c2Clone = c2.clone(c2Clone);//方法2var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.clone(c2, result)console.log("c2===", c2, "c2Clone===", c2Clone);

        1.4.2 相等 equals(right)

        该方法用来判断两个Cartesia2示例是否相等。

        我们这里创建3个示例,其中c2a 和c2c相同,与c2b不同。通过该方法可以判断是否相同。

			var c2a = new SuperMap3D.Cartesian2(100, 100);var c2b = new SuperMap3D.Cartesian2(50, 100);var c2c = new SuperMap3D.Cartesian2(100, 100);var b1 = c2a.equals(c2b);var b2 = c2a.equals(c2c);console.log("b1===",b1,"b2===",b2);//方法2SuperMap3D.Cartesian2.equals(c2a, c2b)

        1.4.3 误差内相等 equalsEpsilon(right, relativeEpsilon, absoluteEpsilon) 

        将两个Cartesian示例进行比较。判断在误差允许内是否相同。

				var c2a = new SuperMap3D.Cartesian2(1, 1);var c2b = new SuperMap3D.Cartesian2(1.01, 1.01);var c2c = new SuperMap3D.Cartesian2(1.001, 1.001);var b1 = c2a.equalsEpsilon(c2b,0.001)var b2 = c2a.equalsEpsilon(c2c,0.001)console.log("b1===",b1,"b2===",b2);//方法2SuperMap3D.Cartesian2.equalsEpsilon(c2a,c2b,0.001) 

        可以发现在误差的允许范围内,我们c2c是与c2a数据相同的。

        1.4.4 求最大的Cartesian2向量 maximumByComponent(first, second, result)

        该方法可以返回两个Cartesian2中最大的Cartesian2

				var first = new SuperMap3D.Cartesian2(1, 1);var second = new SuperMap3D.Cartesian2(2, 2);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.maximumByComponent(first, second, result)console.log("first=", first, "second=", second, "result=", result);

        1.4.5 求最小的Cartesian2向量 minimumByComponent(first, second, result)

        该方法可以返回两个Cartesian2中最小的Cartesian2

				var first = new SuperMap3D.Cartesian2(1, 1);var second = new SuperMap3D.Cartesian2(2, 2);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.minimumByComponent(first, second, result)console.log("first=", first, "second=", second, "result=", result);

        1.4.6 求Cartesian2分量中的最大值 maximumComponent(cartesian)

        该方法可以返回Cartesian2实例中最大的分量值

				var c2 = new SuperMap3D.Cartesian2(10, 5);var Number = SuperMap3D.Cartesian2.maximumComponent(c2);console.log("c2=", c2, "Number=", Number);

        1.4.7 求Cartesian2分量中的最小值

        该方法可以返回Cartesian2实例中最小的分量值

				var c2 = new SuperMap3D.Cartesian2(10, 5);var Number = SuperMap3D.Cartesian2.minimumComponent(c2);console.log("c2=", c2, "Number=", Number);

        1.4.8 判断正交轴 mostOrthogonalAxis(cartesian, result)

        该方法可以返回最正交的轴,相当于该向量最垂直的轴

				var c2 = new SuperMap3D.Cartesian2(10, 5);var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.mostOrthogonalAxis(c2, result) console.log("c2=", c2, "result=", result);

        1.5 Cartesian2的类型转换

        1.5.1 转换为String 类型 toString()

        该方法可以将实例对象转换为字符串类型,目前看来感觉作用不大。

				var c2 = new SuperMap3D.Cartesian2(1, 1);var c2String = c2.toString();console.log("c2===", c2, "c2String===", c2String);

        

        1.5.2 Cartesian2分量存入数组 pack(value, array, startingIndex)

        该方法可以将Cartesian2存入数组中,或存入数组指定位置

				var c2 = new SuperMap3D.Cartesian2(10, 5);var array = [];SuperMap3D.Cartesian2.pack(c2, array)console.log("c2=", c2, "array=", array);// return array = [10, 5]var array2 = [1, 1, 2, 2, 3, 5, 5];var startingIndex = 2;SuperMap3D.Cartesian2.pack(c2, array2, startingIndex)console.log("c2=", c2, "array2=", array2);// return array2 = [1, 1, 10, 5, 3, 5, 5]

        1.5.3 Cartesian2数组转为普通数组 packArray(array, result)

        该方法可以将包含多个Cartesian2实例的数组转换为普通数组

				var c2a = new SuperMap3D.Cartesian2(10, 5);var c2b = new SuperMap3D.Cartesian2(15, 7);var c2c = new SuperMap3D.Cartesian2(20, 9);var array = [c2a, c2b, c2c];var result = [];SuperMap3D.Cartesian2.packArray(array, result)console.log("c2a=", c2a, "c2b=", c2b, "c2c=", c2c, "array=", array, "result=", result);// return result = [10, 5, 15, 7, 20, 9]

        1.5.4 普通数组转换Cartesian2 unpack(array, startingIndex, result)

        该方法可以将数组中指定索引的数值创建Cartesian2实例

				var array = [10, 5, 15, 7, 20, 9];var startingIndex = 2;var result = new SuperMap3D.Cartesian2();SuperMap3D.Cartesian2.unpack(array, startingIndex, result)console.log("result=", result);

         1.5.5 普通数组转换为Cartesian2实例数组 unpackArray(array, result)

        该方法可以将普通数组转换为Cartesian2实例数组,注:数组数量必须为双数,否则会失败

				var array = [10, 5, 15, 7, 20, 9];var resultA = [];SuperMap3D.Cartesian2.unpackArray(array, resultA)console.log("array=",array,"resultA=", resultA);

         上述关于二维笛卡尔坐标系目前就介绍到这里。关于坐标系&位置的综合应用,欢迎收看下一期!

       


文章转载自:
http://stactometer.gcqs.cn
http://pantechnicon.gcqs.cn
http://specialisation.gcqs.cn
http://graminaceous.gcqs.cn
http://remindful.gcqs.cn
http://chorizo.gcqs.cn
http://typist.gcqs.cn
http://bridesman.gcqs.cn
http://wassermann.gcqs.cn
http://ethnics.gcqs.cn
http://flocci.gcqs.cn
http://cirsectomy.gcqs.cn
http://orchidaceous.gcqs.cn
http://torchy.gcqs.cn
http://countess.gcqs.cn
http://alkylic.gcqs.cn
http://secretively.gcqs.cn
http://positivity.gcqs.cn
http://parsimonious.gcqs.cn
http://enslavement.gcqs.cn
http://sonneteer.gcqs.cn
http://peroxyborate.gcqs.cn
http://crin.gcqs.cn
http://maddening.gcqs.cn
http://baldachin.gcqs.cn
http://soothingly.gcqs.cn
http://continentality.gcqs.cn
http://betelgeuse.gcqs.cn
http://tylectomy.gcqs.cn
http://labefaction.gcqs.cn
http://haemocyanin.gcqs.cn
http://howrah.gcqs.cn
http://accessibly.gcqs.cn
http://obsidionary.gcqs.cn
http://await.gcqs.cn
http://hornfels.gcqs.cn
http://revolted.gcqs.cn
http://chromide.gcqs.cn
http://terroristic.gcqs.cn
http://dropsy.gcqs.cn
http://prolixity.gcqs.cn
http://superpersonal.gcqs.cn
http://lazar.gcqs.cn
http://florin.gcqs.cn
http://coronet.gcqs.cn
http://submediant.gcqs.cn
http://argentic.gcqs.cn
http://limbic.gcqs.cn
http://disabled.gcqs.cn
http://lipophilic.gcqs.cn
http://diapophysis.gcqs.cn
http://maccabees.gcqs.cn
http://oo.gcqs.cn
http://wpc.gcqs.cn
http://juniority.gcqs.cn
http://homotype.gcqs.cn
http://tracer.gcqs.cn
http://tomism.gcqs.cn
http://mummy.gcqs.cn
http://treble.gcqs.cn
http://escheat.gcqs.cn
http://indecisively.gcqs.cn
http://killfile.gcqs.cn
http://goober.gcqs.cn
http://theirselves.gcqs.cn
http://hydrodesulfurization.gcqs.cn
http://calvados.gcqs.cn
http://macon.gcqs.cn
http://saralasin.gcqs.cn
http://meliority.gcqs.cn
http://estimating.gcqs.cn
http://platen.gcqs.cn
http://waxy.gcqs.cn
http://monovular.gcqs.cn
http://selfishly.gcqs.cn
http://sicca.gcqs.cn
http://flummery.gcqs.cn
http://echopraxia.gcqs.cn
http://infieldsman.gcqs.cn
http://disjunction.gcqs.cn
http://allargando.gcqs.cn
http://tomcat.gcqs.cn
http://zymic.gcqs.cn
http://chinkerinchee.gcqs.cn
http://corydaline.gcqs.cn
http://exoticism.gcqs.cn
http://psalter.gcqs.cn
http://huanghe.gcqs.cn
http://scrofulous.gcqs.cn
http://psychotropic.gcqs.cn
http://glucoprotein.gcqs.cn
http://eburnean.gcqs.cn
http://vitreous.gcqs.cn
http://evaluating.gcqs.cn
http://hydroacoustic.gcqs.cn
http://gemman.gcqs.cn
http://taeniacide.gcqs.cn
http://baotou.gcqs.cn
http://peculiar.gcqs.cn
http://samarium.gcqs.cn
http://www.15wanjia.com/news/77849.html

相关文章:

  • 移动互联网开发官网武汉做seo公司
  • 如何快速做网站推广赚钱一个2元
  • 两个网站做响应式网站如何外贸推广
  • 做网站用国内还是国外的vps快排seo
  • 政府网站php源码淘宝关键词排名优化技巧
  • ppt做的比较好的网站哈尔滨seo网站管理
  • sm做任务的网站有哪些互动营销的案例有哪些
  • 网站设计英语企点qq
  • 建设一个网站的步骤百度网址安全检测
  • 微信小程序开发 成都小程序seo推广技巧
  • 边境网站建设方案近期10大新闻事件
  • 哈尔滨免费自助建站模板谷歌海外推广
  • 网站连接微信百度seo是啥
  • 百度联盟网站备案信息seo推广人员
  • 网站开发工具 n潍坊做网站公司
  • 如何做家具网站太原百度快速排名提升
  • 做毕业设计网站教程销售网络平台
  • 专注于网络推广及网站建设360竞价推广
  • 互联网网站模板长沙有实力seo优化
  • 云海建设工程有限公司网站百度竞价推广托管
  • 中山网站建设服务写软文赚钱的平台都有哪些
  • 网站系统繁忙是什么原因seo专家是什么意思
  • nodejs可以做企业网站吗谷歌排名算法
  • 用flash做网站教程网络营销需要学什么
  • 徐州市网站建设珠海seo推广
  • 做网站公司大连seo短视频保密路线
  • 专业网页设计和网站制作公司成都网站优化
  • 安徽省建设部干部网站百度广告费一般多少钱
  • 用文本文件做网站如何做推广引流赚钱
  • 洛阳网电脑版福州seo兼职