当前位置: 首页 > news >正文

电子政务门户网站建设方案百度手机怎么刷排名多少钱

电子政务门户网站建设方案,百度手机怎么刷排名多少钱,网站开发vs2013,丽水做企业网站的地方我终于决定还是把这个放出来。 视频在这:https://v.youku.com/v_show/id_XNDQxMTQwNDA3Mg.html 具体信息主界面上都有写。 按空格暂停,建议暂停后再升级属性。 记录最高分的文件进行了加密。 有boss(上面视频2分47秒)。 挺好…

我终于决定还是把这个放出来。

视频在这:https://v.youku.com/v_show/id_XNDQxMTQwNDA3Mg==.html

具体信息主界面上都有写。

按空格暂停,建议暂停后再升级属性。

记录最高分的文件进行了加密。

有boss(上面视频2分47秒)。

挺好玩的。

可能有bug,不想改了,整体体验不错就行了。

更多控制台操作可以看之前写的鼠标操作的文章(https://blog.csdn.net/C20190102/article/details/79301667),也可以直接在这个上面复制。

MinGW编译无错误,只有lld输出的几个警告。

只有一个文件,没有任何其他的东西。

可以直接扒下来编译。

一开始写的时候打了很多注释,后来就不想打了。

大家凑合着看吧,不清楚的就评论,如果我还记得到就答一下哈。

对了,为了防止暂停作弊,暂停过后开始时鼠标会回到飞机的位置。

这个代码我一个人可能总共肝了20多个小时,如果你能帮我改得更有趣,bug更少的话可以找我。

更多内容看代码:

#include<set>
#include<cmath>
#include<ctime>
#include<cstdio>
#include<cstdlib>
#include<vector>
#include<windows.h>
#include<algorithm>
#include<iostream>
#include<conio.h>
#include<fstream>
using namespace std;#define fblack 0
#define fblue 1
#define fgreen 2
#define fcyan 3
#define fred 4
#define fpurple 5
#define fyellow 6
#define fwhite 7
#define fgray 8
#define flight 8
#define bblack 0
#define bblue 16
#define bgreen 32
#define bcyan 48
#define bfred 64
#define bpurple 80
#define byellow 96
#define bwhite 112
#define bgray 128
#define blight 128
#define dirkey -32
#define upkey 72
#define downkey 80
#define leftkey 75
#define rightkey 77
#define wclear system("cls")
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define LL long longvoid flash(int times){while(times--){system("color 08");Sleep(300);system("color 80");Sleep(300);}//Sleep(1000);system("color 08");
}
void HindCursor(){HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle,&CursorInfo);CursorInfo.bVisible=false;SetConsoleCursorInfo(handle,&CursorInfo);
}
struct Button{int x,y,color;const char *name;int len;
};
void GetPos(POINT &pt){HWND hwnd=GetForegroundWindow();GetCursorPos(&pt);ScreenToClient(hwnd,&pt);pt.y=pt.y/16,pt.x=pt.x/8;swap(pt.x,pt.y);
}
void color(int a){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void gto(int x,int y){COORD pos;pos.X=y;pos.Y=x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
Button NewButton(int x,int y,int color,const char *name){Button t;t.x=x,t.y=y,t.name=name;t.color=color;t.len=strlen(name);return t;
}
bool Preserve(Button A){gto(A.x,A.y),color(A.color),printf("%s",A.name);POINT pt;GetPos(pt);if(pt.x==A.x&&(pt.y>=A.y&&pt.y<=A.y+A.len)){color(112),gto(A.x,A.y),printf("%s",A.name);if(KEY_DOWN(MOUSE_MOVED)) return 1;}return 0;
}
pair<int,int> GetXY(){HANDLE hStdout;CONSOLE_SCREEN_BUFFER_INFO pBuffer;hStdout = GetStdHandle(STD_OUTPUT_HANDLE);GetConsoleScreenBufferInfo(hStdout, &pBuffer);return make_pair(pBuffer.dwCursorPosition.Y,pBuffer.dwCursorPosition.X);
}
template <typename T>void Tprint(int Nx,int Ny,int Color,T a){int x=GetXY().first,y=GetXY().second;gto(Nx,Ny),color(Color),cout<<a;gto(x,y);
}
void ColorPrint(){for(int i=0;i<256;i++)color(i),printf("%d\n",i);
}
void SetWindow(const char *name,int c,int w){char str[30];sprintf(str,"title %s",name);system(str);sprintf(str,"mode con cols=%d lines=%d",w,c);system(str);
}
void SetWindow(const char *name,int c,int w,int x,int y){SetConsoleTitle(name);HWND hwnd;hwnd=GetForegroundWindow();SetWindowPos(hwnd,HWND_TOP,y,x,w*8,c*16,SWP_SHOWWINDOW);
}
int read(){color(fwhite+flight);int x=0,f=1;char c=getchar();while(c<'0'||c>'9'){if(c=='-')f=-1;c=getchar();}while(c>='0'&&c<='9'){x=x*10+c-'0';c=getchar();}return x*f;
}#define TP Tprint
#define WINDOWC 45
#define WINDOWW 55
#define INF 0x3f3f3f3f
#define OC fwhite+flight+bblack //original colorbool InRange(int x){return x>=0&&x<=WINDOWC;
}int BossFlag;
int OwnShotTimes,OwnLoseBlood,OwnShotOnTimes;
int MoneyFlash,ScoreFlash;const int ConstNewDy[4]={-1,0,1};
#define MAX_BULLET_TYPE_NUM 3
const int ConstBulletColor[MAX_BULLET_TYPE_NUM+5]={0,fyellow,fred+flight,fred+flight,fblue+flight,fred+bwhite};
const char ConstBulletShape[MAX_BULLET_TYPE_NUM+5]={0,'*','*','O','|','%'};
const int ConstBulletDamage[MAX_BULLET_TYPE_NUM+5]={0,50,80,500,20,300};
/*Move 1 block every 100-Speed ms*/
const int ConstBulletSpeed[MAX_BULLET_TYPE_NUM+5]={0,50,30,10,80,20};
/*The color of the full block in the blood line*/
const int ConstBloodColor[4]={0,fred,fyellow,fgreen};#define MAX_BOSS_NUM 10
const int ConstBossFullBlood[MAX_BOSS_NUM+5]={0,1000,3000,5000,10000,30000,50000,100000,300000,500000,1000000};
const int ConstBossShotSpeed[MAX_BOSS_NUM+5][2]={{0,0},{30,-3900},{30,-3400},{50,-2900},{50,-2400},{70,-1900},{70,-1400},{90,-900},{90,-400},{100,-400},{100,-400}};
const int ConstBossStopCD[MAX_BOSS_NUM+5]={0,3200,3400,3600,3800,4000,4200,4400,4600,4800,5000};
const int ConstBossStopTime[MAX_BOSS_NUM+5]={0,3000,2800,2600,2400,2200,2000,1800,1600,1400,1200};
const int ConstBossMoveSpeed[MAX_BOSS_NUM+5]={0,800,800,800,850,850,850,900,900,900,950};
const int ConstBossScore[MAX_BOSS_NUM+5]={0,10000,20000,40000,80000,160000,320000,640000,1280000,2560000,5120000};
const int ConstBossMoney[MAX_BOSS_NUM+5]={0,100,200,500,1000,2000,5000,8000,10000,20000,50000};
const int ConstBossNeedScore[MAX_BOSS_NUM+5]={0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000};struct Bullet{int isExist;int x,y,Type;int dx,dy,LastBulletRefreshTime;Bullet(){LastBulletRefreshTime=-INF;}Bullet(int isExist_,int x_,int y_,int Type_,int dx_,int dy_):isExist(isExist_),x(x_),y(y_),Type(Type_),dx(dx_),dy(dy_){}
};void MoveBullet(Bullet&);
/*We must use Bullet*, or we can't change the data(position of the bullet) in the set*/
set<Bullet*> Ammo;
void BulletsRefresh(){vector<set<Bullet*>::iterator> Throw;for(set<Bullet*>::iterator it=Ammo.begin();it!=Ammo.end();it++){Bullet *New=*it;MoveBullet(*New);/*We can't erase it right away*/if(!New->isExist)Throw.push_back(it);}for(int i=0;i<int(Throw.size());i++)Ammo.erase(Throw[i]);
}int BEGINTIME;int UFOAddBlood,UFOAddShotSpeed,UFOAddMoveSpeed,Added;struct UFO{/*Shape of the UFO:0000/0000@@@(OOO)\-/V*/int isExist;int x,y;//position of the headint dx,dy;int Blood,FullBlood;int ShotSpeed,LastShotTime;int MoveSpeed;int LastMoveTime;int Score,Money;UFO(){if(BossFlag&&!Added)UFOAddBlood+=100,UFOAddShotSpeed+=100,UFOAddMoveSpeed+=100,Added=1;if(!BossFlag&&Added)UFOAddBlood-=100,UFOAddShotSpeed-=100,UFOAddMoveSpeed-=100,Added=0;isExist=1;x=0,y=rand()%(WINDOWW-4)+4;//Must be in the screenFullBlood=rand()%300+100+UFOAddBlood;Blood=FullBlood;ShotSpeed=rand()%1000+UFOAddShotSpeed;/*Move 1 block every 1000-MoveSpeed ms*/MoveSpeed=rand()%600+300+UFOAddMoveSpeed;LastMoveTime=LastShotTime=-INF;dx=1,dy=0;Score=FullBlood/30+((clock()-BEGINTIME)/10000);Money=MoveSpeed/100.0+FullBlood/100.0;}/*effects when being hit*/void Flash(){/*the head is sure to be in the screen so we needn't check*/if(!isExist)return;if(x>0&&x<WINDOWC)TP(x,y,fpurple+bwhite,'V');if(x-1>0&&x-1<WINDOWC)TP(x-1,y-1,fpurple+bwhite,"\\-/");//Sleep(100);if(x>0&&x<WINDOWC)TP(x,y,fpurple+bblack,'V');if(x-1>0&&x-1<WINDOWC)TP(x-1,y-1,fpurple+bblack,"\\-/");}/*Check if hit only on the body*/bool Hit(int tx,int ty){return (tx==x&&ty==y)||(tx==x-1&&ty>=y-1&&ty<=y+1);}/*To check if it will hit another UFO*/void BloodRefresh(int NewX,int NewY){/*To appear gradually, we should check the position*/if(x-2>=0){TP(x-2,y-1,OC,"   ");if(isExist)if(NewX-2<WINDOWC){/*Round up*/int FullBlock=(Blood*3+FullBlood-1)/FullBlood;   //Number of "@"int EmptyBlock=3-FullBlock;                      //Number of "O"int BloodColor=ConstBloodColor[FullBlock];/*Print the blood line*/for(int i=1;i<=FullBlock;i++)TP(NewX-2,NewY-2+i,BloodColor+bblack,'@');for(int i=1;i<=EmptyBlock;i++)TP(NewX-2,NewY-2+FullBlock+i,fgray+bblack,'O');}}/*Print the blood/fullblood number*//*Due to %06d we can't use TP*/if(x-3>=0){TP(x-3,y-4,OC,"         ");if(isExist){if(NewX-3<WINDOWC){gto(NewX-3,NewY-4),color(fcyan+bblack),printf("%04d",Blood);TP(NewX-3,NewY,fcyan+bblack,'/');gto(NewX-3,NewY+1),color(fcyan+bblack),printf("%04d",FullBlood);}}}if(x-3>=WINDOWC)isExist=0;}/*Clear the shape after it died*/void ClearPrint(){BloodRefresh(x,y);if(x-1>=0&&x-1<WINDOWC)TP(x-1,y-1,OC,"   ");if(x>=0&&x<WINDOWC)TP(x,y,OC,' ');}void Shot(){int t=clock();if(!ShotSpeed||LastShotTime>=t-(5000-ShotSpeed))return;LastShotTime=t;if(x>0){Bullet *tmp=new Bullet(1,x+1,y,2,1,0);Ammo.insert(tmp);}}
};
/*It is similar to set<Bullet*> in struct Plane*/
set<UFO*> Enemy;bool UFOCrash(int,int);
bool UFOCrash(UFO,int,int,set<UFO*>::iterator);/*Move the plane to a new place*/
void UFOMovePrint(UFO &me,set<UFO*>::iterator id){int t=clock();if(me.LastMoveTime>=t-(1000-me.MoveSpeed))return;me.LastMoveTime=t;/*Change the direction*/if(rand()%3==0)me.dy=ConstNewDy[rand()%3];int NewX=me.x+me.dx,NewY=me.y+me.dy;if(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW)//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW){for(int i=0;i<3;i++){me.dy=ConstNewDy[rand()%3];NewX=me.x+me.dx,NewY=me.y+me.dy;if(!(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW))//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW))break;}if(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW)//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW)return;//TP(me.x,me.y,OC,' ');if(NewX<WINDOWC){TP(me.x,me.y,fwhite+flight+bblack,' ');if(me.isExist) TP(NewX,NewY,fwhite+flight+bblack,'V');}if(NewX-1>=0&&NewX-1<WINDOWC){TP(me.x-1,me.y-1,fwhite+flight+bblack,"   ");if(me.isExist) TP(NewX-1,NewY-1,fwhite+flight+bblack,"\\-/");}me.BloodRefresh(NewX,NewY);me.x=NewX,me.y=NewY;
}
int UFORefreshTime=3000,LastUFORefreshTime=0;
void UFORefresh(){int t=clock();if(LastUFORefreshTime<t-UFORefreshTime){UFO *tmp=new UFO;Enemy.insert(tmp);LastUFORefreshTime=t;}vector<set<UFO*>::iterator> Throw;for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){UFO *New=*it;if(!New->isExist)Throw.push_back(it);UFOMovePrint(*New,it);New->Shot();}for(int i=0;i<int(Throw.size());i++)Enemy.erase(Throw[i]);
}#define MAX_BUFF_NUM 5
const int ConstBuffAppearPossibility[2][1000]={{1,2,2,2,2,2,2,3,4,5},{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,5}
};
const int ConstBuffAppearTime[MAX_BUFF_NUM+5]={0,5000,5000,5000,5000,5000};
const int ConstBuffLastTime[MAX_BUFF_NUM+5]={0,5000,0,5000,10000,5000};
const char ConstBuffName[MAX_BUFF_NUM+5]={0,'B','C','P','D','S'};
const char ConstBuffColor[MAX_BUFF_NUM+5]={0,fblue+flight,fgreen+flight,fred+flight,fyellow+flight,fpurple+flight};struct Plane{/*Shape of the plane:^             (x,y)/ \            (x+1,y-1) to (x+1,y+1)|---------|        (x+2,y-5) to (x+2,y+5)|             (x+3,y)---            (x+4,y-1) to (x+4,y+1)@@@@@@@@@         (x+5,y-4) to (x+5,y+4)(OOOOOOOOO)000000/000000       (x+6,y-6) to (x+6,y+6)  (Blood and full blood)*/int x,y;//position of the headint Blood,FullBlood;int LastShotTime;int ShotSpeed;LL Score,BossScore;int Buffs[10],GetBuffTime[10];double AddAtack,AddShotSpeed;int Money;int MeetBossTimes;void Init(bool isDebug){if(isDebug){Ammo.clear();LastShotTime=-INF;/*It shot one time in at most 1000-ShotSpeed ms*/ShotSpeed=20;Blood=10000,FullBlood=10000;x=WINDOWC/2,y=WINDOWW-8;Score=BossScore=0;AddAtack=AddShotSpeed=50.0;MeetBossTimes=1;memset(Buffs,0,sizeof Buffs);}else{Ammo.clear();LastShotTime=-INF;/*It shot one time in at most 1000-ShotSpeed ms*/ShotSpeed=500;Blood=500,FullBlood=500;x=WINDOWC/2,y=WINDOWW-8;Score=BossScore=0;AddAtack=AddShotSpeed=1.0;MeetBossTimes=1;memset(Buffs,0,sizeof Buffs);}}bool NeedBoss(){if(Score>=ConstBossNeedScore[MeetBossTimes])return MeetBossTimes++,1;return 0;}void Flash(int fcolor){TP(x,y,fcolor+bwhite,'^');TP(x+1,y-1,fcolor+bwhite,'/'),TP(x+1,y+1,fcolor+bwhite,'\\');TP(x+2,y-5,fcolor+bwhite,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,fcolor+bwhite,'-');TP(x+2,y+5,fcolor+bwhite,'|');TP(x+3,y,fcolor+bwhite,'|');TP(x+4,y-1,fcolor+bwhite,'-'),TP(x+4,y,fcolor+bwhite,'-'),TP(x+4,y+1,fcolor+bwhite,'-');Sleep(200);TP(x,y,OC,'^');TP(x+1,y-1,OC,'/'),TP(x+1,y+1,OC,'\\');TP(x+2,y-5,OC,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,OC,'-');TP(x+2,y+5,OC,'|');TP(x+3,y,OC,'|');TP(x+4,y-1,OC,'-'),TP(x+4,y,OC,'-'),TP(x+4,y+1,OC,'-');}/*Check if hit only on the body*/bool Hit(int tx,int ty){return (tx==x&&ty==y)||(tx==x+1&&ty>=y-1&&ty<=y+1)||(tx==x+2&&ty>=y-5&&ty<=y+5)||(tx==x+3&&ty==y)||(tx==x+4&&ty>=y-1&&ty<=y+1);}/*Move the blood line(just move)*//*Remember to check if the position is OK before using*//*And it won't update the plane's position (x and y)*/void BloodRefresh(int NewX,int NewY){TP(x+5,y-4,OC,"         ");TP(x+6,y-6,OC,"             ");/*Round up*/int FullBlock=(Blood*9+FullBlood-1)/FullBlood;   //Number of "@"int EmptyBlock=9-FullBlock;                      //Number of "O"int BloodColor=ConstBloodColor[(FullBlock+2)/3];/*Print the blood line*/for(int i=1;i<=FullBlock;i++)TP(NewX+5,NewY-5+i,BloodColor+bblack,'@');for(int i=1;i<=EmptyBlock;i++)TP(NewX+5,NewY-5+FullBlock+i,fgray+bblack,'O');/*Print the blood/fullblood number*//*Due to %06d we can't use TP*/gto(NewX+6,NewY-6),color(fgray+bblack),printf("%06d",Blood);TP(NewX+6,NewY,OC,'/');gto(NewX+6,NewY+1),color(fgray+bblack),printf("%06d",FullBlood);}/*Move the plane to a new place*/void MovePrint(int NewX,int NewY,int flag=1){/*Insure that player can control the plane when the mouse is out of screen*/NewX=min(NewX,WINDOWC-7);NewY=min(max(NewY,6),WINDOWW-7);if(flag&&NewX==x&&NewY==y)return;//gto(WINDOWC-1,0),color(OC),printf("%3d %3d",NewX,NewY);//Debug/*Clear the plane in the old position*/TP(x,y,OC,' ');TP(x+1,y-1,OC,' '),TP(x+1,y+1,OC,' ');for(int i=y-5;i<=y+5;i++) TP(x+2,i,OC,' ');TP(x+3,y,OC,' ');TP(x+4,y-1,OC,' '),TP(x+4,y,OC,' '),TP(x+4,y+1,OC,' ');/*Move the blood line*/BloodRefresh(NewX,NewY);/*Print in the new position*/x=NewX,y=NewY;TP(x,y,OC,'^');TP(x+1,y-1,OC,'/'),TP(x+1,y+1,OC,'\\');TP(x+2,y-5,OC,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,OC,'-');TP(x+2,y+5,OC,'|');TP(x+3,y,OC,'|');TP(x+4,y-1,OC,'-'),TP(x+4,y,OC,'-'),TP(x+4,y+1,OC,'-');/*Refresh the bullets*/}void Shot(){/*Buff 5*//*Faster shot*/int t=clock();if(Buffs[5]==1)ShotSpeed+=100,Buffs[5]=-1;if(Buffs[5]==-1&&t-GetBuffTime[5]>=ConstBuffLastTime[5]){ShotSpeed-=100;Buffs[5]=0;GetBuffTime[5]=0;}if(!ShotSpeed||LastShotTime>=t-(1000-ShotSpeed*AddShotSpeed))return;LastShotTime=t;if(x>0){OwnShotTimes++;int Type=1;/*Buff 3*//*Get bullets more powerful*/if(Buffs[3]){if(t-GetBuffTime[3]>=ConstBuffLastTime[3])Buffs[3]=0,GetBuffTime[3]=0;elseType=3;}Ammo.insert(new Bullet(1,x-1,y,Type,-1,0));/*Buff 1*//*5 lines of bullets*/if(Buffs[1]){if(t-GetBuffTime[1]>=ConstBuffLastTime[1]){Buffs[1]=0;GetBuffTime[1]=0;return;}Ammo.insert(new Bullet(1,x-1,y-2,Type,-1,0));Ammo.insert(new Bullet(1,x-1,y-1,Type,-1,0));Ammo.insert(new Bullet(1,x-1,y+1,Type,-1,0));Ammo.insert(new Bullet(1,x-1,y+2,Type,-1,0));}}}
}Own;struct Buff{int x,y;int Type;int DisappearTime;Buff(){}Buff(int t){x=rand()%(WINDOWC-3)+1,y=rand()%(WINDOWW-2)+1,Type=t,DisappearTime=clock()+ConstBuffAppearTime[t];}
};
set<Buff*> BuffIn;
int LastBuffAppearTime;
int BuffAppearCD=3000;
void BuffRefresh(){int T=clock();/*New buff in the screen*/if(LastBuffAppearTime+BuffAppearCD<=T){int id=rand();int t=ConstBuffAppearPossibility[BossFlag][id%10];if(t)BuffIn.insert(new Buff(t));LastBuffAppearTime=T;}vector<set<Buff*>::iterator> Throw;for(set<Buff*>::iterator it=BuffIn.begin();it!=BuffIn.end();it++){Buff *p=*it;TP(p->x,p->y,ConstBuffColor[p->Type],ConstBuffName[p->Type]);if(Own.Hit(p->x,p->y)){/*Buff 2*//*Recover 100 blood*/if(p->Type==2){Own.Blood=min(Own.Blood+100,Own.FullBlood);Own.BloodRefresh(Own.x,Own.y);}else{Own.Buffs[p->Type]=1;Own.GetBuffTime[p->Type]=T;}Throw.push_back(it);TP(p->x,p->y,OC,' ');}else if(T>=p->DisappearTime){Throw.push_back(it);TP(p->x,p->y,OC,' ');}}for(int i=0;i<int(Throw.size());i++)BuffIn.erase(Throw[i]);//for(int i=1;i<=MAX_BUFF_NUM;i++)//    if(Own.Buffs[i]&&clock()-Own.GetBuffTime[i]>=ConstBuffLastTime[i])//        Own.Buffs[i]=0;
}const char CHART[15]={'|','?','^','&','=','!','@',':','p','\\'};void GameOver(){color(OC);system("cls");/*Get max score before*/LL MaxScore=0;LL num=((MaxScore*18-2)*38-1314)/2*100+52;ifstream R("./MaxScore.sc");if(!R.is_open())TP(0,0,OC,"ERROR");string str;R>>str;if(str.length()){num=0;for(int i=0;i<int(str.length());i++)if(isdigit(str[i]))num=num*10ll+str[i]-'0';}R.close();/*unlock*/MaxScore=(((num-52)/100*2+1314)/38+2)/18;TP(WINDOWC/2-2,(WINDOWW+40-10)/2,fred+flight+bblack,"Game Over!");TP(WINDOWC/2-1,(WINDOWW+40-15)/2,OC,"Your score: ");gto(WINDOWC/2-1,(WINDOWW+40-15)/2+12),color(OC),printf("%08lld",Own.Score+Own.BossScore);TP(WINDOWC/2,(WINDOWW+40-15)/2,OC,"MaxScore: ");gto(WINDOWC/2,(WINDOWW+40-15)/2+12),color(OC),printf("%08lld",max(Own.Score+Own.BossScore,MaxScore));if(Own.Score+Own.BossScore>MaxScore){TP(WINDOWC/2+1,(WINDOWW+40-15)/2+2,fred+flight+bblack,"(Refreshed!)"),MaxScore=Own.Score+Own.BossScore;/*lock*/num=((MaxScore*18-2)*38-1314)/2*100+52;string New;for(int i=1;i<=30;i++){if(rand()%2)New+=CHART[rand()%10];else if(num)New+=num%10+'0',num/=10;}while(num)New+=num%10+'0',num/=10;while(New.length()<30)New+=CHART[rand()%10];reverse(New.begin(),New.end());fstream CLEAR("./MaxScore.sc", ios::trunc);CLEAR.close();ofstream T("./MaxScore.sc");if(!T.is_open())TP(0,0,OC,"ERROR");T<<New;T.close();}TP(WINDOWC/2+2,(WINDOWW+40-15)/2-3,OC,"(Press any key to exit)");getch();gto(WINDOWC/2+4,0),exit(0);
}bool isHit(int,int,int);void MoveBullet(Bullet &me){int t=clock();if(me.LastBulletRefreshTime>=t-(100-ConstBulletSpeed[me.Type]))return;me.LastBulletRefreshTime=t;int tx=me.x+me.dx,ty=me.y+me.dy;TP(me.x,me.y,OC,' ');/*It runs out of the screen => erase it*/if(tx<0||tx>=WINDOWC||ty<0||ty>=WINDOWW||isHit(tx,ty,me.Type)){me.isExist=0;return;}TP(me.x=tx,me.y=ty,ConstBulletColor[me.Type],ConstBulletShape[me.Type]);
}#define MAX_BUFFFULLNAME_LEN 16
const int ConstBuffTipPosition[MAX_BUFF_NUM+5][2]={{0,0},{13,WINDOWW+3},{14,WINDOWW+3},{15,WINDOWW+3},{16,WINDOWW+3},{17,WINDOWW+3}};
const char ConstBuffFullName[MAX_BUFF_NUM+5][MAX_BUFFFULLNAME_LEN+5]={"","4 more bullets","recover 50 blood","more powerful","double score","shot faster"};
const int ConstMaxBuffFullNameLen[MAX_BUFF_NUM+5]={0,16,16,16,16,16};
void BuffTipRefresh(){/*TP(12,WINDOWW+3,OC,"---------Details of Buffs---------");TP(18,WINDOWW+3,OC,"----------------------------------");*/int C=fgray;for(int i=1;i<=MAX_BUFF_NUM;i++){TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1],C,ConstBuffName[i]);TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+1,C,": ");TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+3,C+(Own.Buffs[i]?bwhite+blight:0),ConstBuffFullName[i]);gto(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+3+ConstMaxBuffFullNameLen[i]),color(C+(Own.Buffs[i]?bwhite+blight:0)),printf("[%02d S]",int(Own.Buffs[i]?(ConstBuffLastTime[i]-(clock()-Own.GetBuffTime[i])+999)/1000:0));}
}void EnemyClear(){int tmp=UFORefreshTime;UFORefreshTime=INF;for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++)(*it)->isExist=0;UFORefresh();UFORefreshTime=tmp;
}double Performance();//D C B A S
const int PerfColor[10]={fblack+bwhite,fgray+bwhite,fpurple+bwhite,fgreen+bwhite,fred+bwhite};
const char PerfLevel[10][8]={"D.","C.","B.","A!","S!!"};struct BOSS{/*Shape of the boss:0000000/0000000           (x-7,y-7) to (x-7,y+7)@@@@@@@@@@@@@@@           (x-6,y-7) to (x-6,y+7)(OOOOOOOOOOOOOOO)[-----------]            (x-5,y-6) to (x-5,y+6)\OOXXXOO/              (x-4,y-4) to (x-4,y+4)+---\XXOXX/---+           (x-3,y-7) to (x-3,y+7)V    \OOO/    V           (x-2,y-7) to (x-2,y+7)\O/                 (x-1,y-1) to (x-1,y+1)V                  (x,y)*/int isExist;int x,y;//position of the headint dx,dy;int Blood,FullBlood;int ShotSpeed1,ShotSpeed2,LastShotTime1,LastShotTime2,flag2;int MoveSpeed,LastMoveTime;int Score,AppearTime;int StopCD,StopTime,LastStopTime,isStop;int Money;bool Hit(int tx,int ty){return (tx==x-5&&ty>=y-6&&ty<=y+6)||(tx==x-4&&ty>=y-4&&ty<=y+4)||(tx==x-3&&ty>=y-7&&ty<=y+7)||(tx==x-2&&((ty==y-7)||(ty==y+7)||(ty>=y-2&&ty<=y+2)))||(tx==x-1&&ty>=y-1&&ty<=y+1)||(tx==x&&ty==y);}void Die(){flash(3);BossFlag=0;double tmp=Performance();int Add=int(Score*tmp);Own.BossScore+=Add;Own.Money+=Money*(tmp/3.0);ScoreFlash=MoneyFlash=1;TP(WINDOWC/2-1,WINDOWW/2-18,OC,"+-----------------------------------+");TP(WINDOWC/2  ,WINDOWW/2-18,OC,'|'),gto(WINDOWC/2,WINDOWW/2-7),color(PerfColor[int(tmp)]),printf("%s",PerfLevel[int(tmp)]),printf("  + %d scores !",Add),TP(WINDOWC/2  ,WINDOWW/2+18,OC,'|');TP(WINDOWC/2+1,WINDOWW/2-18,OC,"+-----------------------------------+");Sleep(1500);TP(WINDOWC/2-1,WINDOWW/2-18,OC,"                                     ");TP(WINDOWC/2  ,WINDOWW/2-18,OC,"                                     ");TP(WINDOWC/2+1,WINDOWW/2-18,OC,"                                     ");if(x-7>=0) TP(x-7,y-7,OC,"               ");if(x-6>=0) TP(x-6,y-7,OC,"               ");if(InRange(x)) TP(x,y,OC,' ');if(InRange(x-1)) TP(x-1,y-1,OC,"   ");if(InRange(x-2)) TP(x-2,y-7,OC,"               ");if(InRange(x-3)) TP(x-3,y-7,OC,"               ");if(InRange(x-4)) TP(x-4,y-4,OC,"         ");if(InRange(x-5)) TP(x-5,y-6,OC,"             ");EnemyClear();}void Flash(){if(InRange(x-5)) TP(x-5,y-6,fblack+bwhite,"[-----------]");if(InRange(x-4)) TP(x-4,y-4,fblack+bwhite,'\\'),TP(x-4,y-3,fblack+bwhite,"OO"),TP(x-4,y-1,fblack+bwhite,"XXX"),TP(x-4,y+2,fblack+bwhite,"OO"),TP(x-4,y+4,fblack+bwhite,"/");if(InRange(x-3)) TP(x-3,y-7,fblack+bwhite,"+---\\XX"),TP(x-3,y,fblack+bwhite,'O'),TP(x-3,y+1,fblack+bwhite,"---+");if(InRange(x-2)) TP(x-2,y-7,fblack+bwhite,'V'),TP(x-2,y-2,fblack+bwhite,'\\'),TP(x-2,y-1,fblack+bwhite,"OOO"),TP(x-2,y+2,fblack+bwhite,'/'),TP(x-2,y+7,fblack+bwhite,'V');if(InRange(x-1)) TP(x-1,y-1,fblack+bwhite,'\\'),TP(x-1,y,fblack+bwhite,'O'),TP(x-1,y+1,fblack+bwhite,'/');if(InRange(x-5)) TP(x-5,y-6,OC,"[-----------]");if(InRange(x-4)) TP(x-4,y-4,OC,'\\'),TP(x-4,y-3,fgray+bblack,"OO"),TP(x-4,y-1,OC,"XXX"),TP(x-4,y+2,fgray+bblack,"OO"),TP(x-4,y+4,OC,"/");if(InRange(x-3)) TP(x-3,y-7,OC,"+---\\XX"),TP(x-3,y,fgray+bblack,'O'),TP(x-3,y+1,OC,"---+");if(InRange(x-2)) TP(x-2,y-7,fgray+bblack,'V'),TP(x-2,y-2,OC,'\\'),TP(x-2,y-1,fgray+bblack,"OOO"),TP(x-2,y+2,OC,'/'),TP(x-2,y+7,fgray+bblack,'V');if(InRange(x-1)) TP(x-1,y-1,OC,'\\'),TP(x-1,y,fgray+bblack,'O'),TP(x-1,y+1,OC,'/');if(InRange(x)) TP(x,y,OC,' ');if(InRange(x)) TP(x,y,OC,'V');}void Init(int S){Blood=FullBlood=ConstBossFullBlood[S];x=0,y=rand()%(WINDOWW-14)+7;//Must be in the screendx=1,dy=0;LastShotTime1=LastShotTime2=0;flag2=0;ShotSpeed1=ConstBossShotSpeed[S][0],ShotSpeed2=ConstBossShotSpeed[S][1];MoveSpeed=ConstBossMoveSpeed[S];LastMoveTime=0;Score=ConstBossScore[S];AppearTime=clock();isExist=1;StopTime=ConstBossStopTime[S],StopCD=ConstBossStopCD[S],LastStopTime=isStop=0;Money=ConstBossMoney[S];}void BloodRefresh(int NewX,int NewY){/*Print the blood/fullblood number*//*Due to %06d we can't use TP*/if(x-7>=0){dx=0;TP(x-7,y-7,OC,"               ");if(isExist){if(NewX-7<WINDOWC){gto(NewX-7,NewY-7),color(fcyan+bblack),printf("%07d",Blood);TP(NewX-7,NewY,fcyan+bblack,'/');gto(NewX-7,NewY+1),color(fcyan+bblack),printf("%07d",FullBlood);}}}/*To appear gradually, we should check the position*/if(x-6>=0){TP(x-6,y-7,OC,"               ");if(isExist)if(NewX-6<WINDOWC){/*Round up*/int FullBlock=(Blood*15+FullBlood-1)/FullBlood;   //Number of "@"int EmptyBlock=15-FullBlock;                       //Number of "O"int BloodColor=ConstBloodColor[(FullBlock+4)/5];/*Print the blood line*/for(int i=1;i<=FullBlock;i++)TP(NewX-6,NewY-8+i,BloodColor+bblack,'@');for(int i=1;i<=EmptyBlock;i++)TP(NewX-6,NewY-8+FullBlock+i,fgray+bblack,'O');}}if(x-7>=WINDOWC)isExist=0;}/*Only one boss so we don't have to make the function out*/void MovePrint(){int t=clock();if(LastMoveTime>=t-(1000-MoveSpeed))return;LastMoveTime=t;/*Change the direction*/if(rand()%10==0)dy=ConstNewDy[rand()%3];int NewX=x+dx,NewY=y+dy;if(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW)for(int i=0;i<3;i++){dy=ConstNewDy[rand()%3];NewX=x+dx,NewY=y+dy;if(!(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW))break;}if(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW)return;if(InRange(x)) TP(x,y,OC,' ');if(InRange(NewX)) TP(NewX,NewY,OC,'V');if(InRange(x-1)) TP(x-1,y-1,OC,"   ");if(InRange(NewX-1))TP(NewX-1,NewY-1,OC,'\\'),TP(NewX-1,NewY,fgray+bblack,'O'),TP(NewX-1,NewY+1,OC,'/');if(InRange(x-2)) TP(x-2,y-7,OC,"               ");if(InRange(NewX-2)) TP(NewX-2,NewY-7,fgray+bblack,'V'),TP(NewX-2,NewY-2,OC,'\\'),TP(NewX-2,NewY-1,fgray+bblack,"OOO"),TP(NewX-2,NewY+2,OC,'/'),TP(NewX-2,NewY+7,fgray+bblack,'V');if(InRange(x-3)) TP(x-3,y-7,OC,"               ");if(InRange(NewX-3)) TP(NewX-3,NewY-7,OC,"+---\\XX"),TP(NewX-3,NewY,fgray+bblack,'O'),TP(NewX-3,NewY+1,OC,"XX/---+");if(InRange(x-4)) TP(x-4,y-4,OC,"         ");if(InRange(NewX-4)) TP(NewX-4,NewY-4,OC,'\\'),TP(NewX-4,NewY-3,fgray+bblack,"OO"),TP(NewX-4,NewY-1,OC,"XXX"),TP(NewX-4,NewY+2,fgray+bblack,"OO"),TP(NewX-4,NewY+4,OC,"/");if(InRange(x-5)) TP(x-5,y-6,OC,"             ");if(InRange(NewX-5)) TP(NewX-5,NewY-6,OC,"[-----------]");BloodRefresh(NewX,NewY);x=NewX,y=NewY;}void Shot(){int t=clock();if(LastShotTime1<t-(100-ShotSpeed1)){LastShotTime1=t;if(x-1>=0){Ammo.insert(new Bullet(1,x-1,y-7,4,1,0));Ammo.insert(new Bullet(1,x-1,y+7,4,1,0));}}if(LastShotTime2<t-(100-ShotSpeed2-500)){LastShotTime2=t,flag2=1;TP(x,y,fred+flight+bgray,'V');}if(flag2&&t>=LastShotTime2+500){flag2=0;if(x+1>=0)Ammo.insert(new Bullet(1,x+1,y,5,1,0));}}
}Boss;/*There's an awful problem that set<UFO*>Enemy will be use in the struct UFO but it needs the declaration of struct UFO so we can neither put it in front of the struct UFO nor put it after the struct UFO...*/
/*So we have to get the function Crash out of the struct UFO.*/ /*Eating shit*/
/*To check if it will hit another UFO*/
void UFOMovePrint(UFO&,set<UFO*>::iterator);
bool UFOCrash(UFO me,int NewX,int NewY,set<UFO*>::iterator ID){for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){int ox=(*it)->x,oy=(*it)->y;if(it==ID||ox<NewX) continue;if(NewX<=ox+4&&NewX>=ox-4&&NewY>=oy-8&&NewY<=oy+8){/*avoid disfluency*/UFO *New=*it;UFOMovePrint(*New,it);return 1;}}if(BossFlag&&NewX<=Boss.x&&NewX>=Boss.x-5&&NewY>=Boss.y-9&&NewY<=Boss.y+9)return 1;return 0;
}
bool UFOCrash(int NewX,int NewY){for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){int ox=(*it)->x,oy=(*it)->y;if(ox<NewX) continue;if(NewX<=ox+9&&NewX>=ox-9&&NewY>=oy-9&&NewY<=oy+9)return 1;}return 0;
}//OwnShotTimes,OwnLoseBlood,OwnShotOnTimes;
double Performance(){//(0,5]double p1=double(OwnShotOnTimes)/max(OwnShotTimes,1);double p2=max(double(Own.FullBlood-OwnLoseBlood)/Own.FullBlood,0.0);return min((p1+p2)*2.5,4.999999);
}void BossRefresh(){Boss.MovePrint();int t=clock();if(!Boss.isStop)Boss.Shot();if(!Boss.isStop&&Boss.LastStopTime+Boss.StopTime+Boss.StopCD<=t)Boss.LastStopTime=t,Boss.isStop=1;if(Boss.isStop&&t-Boss.LastStopTime>=Boss.StopTime)Boss.isStop=0;
}void Init(){srand((unsigned)time(NULL));//SetWindow("HPF",WINDOWC+12,WINDOWW+45,0,500);SetWindow("HPF",WINDOWC+2,WINDOWW+40);HindCursor();TP(0,0,OC,"+---------------------------------------------------------------------------------------------+");TP(2,(WINDOWW+40)/2-7,OC,"Hape Flying Game");TP(7,0,OC,"+---------------------------------------------------------------------------------------------+");Button Start=NewButton(4,(WINDOWW+40)/2-4,OC,"> Start <");Button More=NewButton(5,(WINDOWW+40)/2-4,OC,"> More  <");while(1){if(Preserve(Start)){Own.Init(0);break;}if(Preserve(More)){TP(6,3,fred,"Input the password: ");gto(6,22),color(fgray);char Key[15];fgets(Key,10,stdin);if(!strcmp(Key,"cxhsdsb\n")){Own.Init(1);break;}fflush(stdin);color(OC);system("cls");TP(0,0,OC,"+---------------------------------------------------------------------------------------------+");TP(2,(WINDOWW+40)/2-7,OC,"Hape Flying Game");TP(7,0,OC,"+---------------------------------------------------------------------------------------------+");}Sleep(50);}color(OC);system("cls");
}/*Meet the awful problem again*/
bool isHit(int NewX,int NewY,int Type){if(Type==1||Type==3){int DM=int(ConstBulletDamage[Type]*Own.AddAtack);for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){if((*it)->Hit(NewX,NewY)){/*Mention the order, or it won't be cleared*/UFO *t=*it;t->Flash();t->Blood=max(t->Blood-DM,0);t->BloodRefresh(t->x,t->y);if(t->Blood<=0){Own.Money+=t->Money;MoneyFlash=1;ScoreFlash=1;t->isExist=0;t->ClearPrint();int Add=t->Score;/*Buff 4*//*Double score*/if(Own.Buffs[4]){if(Own.GetBuffTime[4]+ConstBuffLastTime[4]>=clock()){Own.Buffs[4]=0;Own.GetBuffTime[4]=0;}Add+=t->Score;}if(BossFlag)Add/=10;Own.Score+=Add;}return 1;}}if(BossFlag&&Boss.Hit(NewX,NewY)){Boss.Flash();Boss.Blood=max(Boss.Blood-DM/2,0);Boss.BloodRefresh(Boss.x,Boss.y);OwnShotOnTimes++;if(Boss.Blood<=0)Boss.Die(),BossFlag=0;return 1;}}else if(Own.Hit(NewX,NewY)){Own.Flash(fred+flight);OwnLoseBlood+=min(Own.Blood,ConstBulletDamage[Type]);Own.Blood=max(Own.Blood-ConstBulletDamage[Type],0);Own.BloodRefresh(Own.x,Own.y);if(Own.Blood<=0)GameOver();return 1;}return 0;
}#define MAX_GRADE 10
const int ConstUpgradeCost[MAX_GRADE+5]={10,20,50,100,200,500,1000,2000,5000,10000,INF};
const char ConstUpgradeCostStr[MAX_GRADE+5][10]={"(M 10)","(M 20)","(M 50)","(M 100)","(M 200)","(M 500)","(M 1000)","(M 2000)","(M 5000)","(M 10000)","(M INF)  "};
const int ConstGradeColor[MAX_GRADE+5]={fgreen+flight+bblack,fgreen+flight+bblack,fgreen+bblack,fblue+flight+bblack,fblue+flight+bblack,fblue+bblack,fyellow+flight+bblack,fyellow+bblack,fyellow+bblack,fred+flight+bblack,fred+bblack,fred+bblack};
const char ConstGradeName[MAX_GRADE+5][20]={"[G0]","[G1]","[G2]","[G3]","[G4]","[G5]","[G6]","[G7]","[G8]","[G9]","[G10]"};int main(){//GameOver();//ColorPrint();//getchar();Init();HWND hd;hd=GetForegroundWindow();TP(12,WINDOWW+3,OC,"---------Details of Buffs---------");TP(18,WINDOWW+3,OC,"----------------------------------");//Own.Blood=100;int cnt=1;BossFlag=0;int LastT=clock()/1000-2,LastMoney=-1;BEGINTIME=clock();int _____=0,STOP=0,LastPreserveTime=-INF;Button AddFullBlood,AddAttack,AddShotSpeed;int FullBloodGrade=0,AttackGrade=0,ShotSpeedGrade=0;string AddFullBloodTip("> Add your max blood by 500"),AddAttackTip("> Add your attack by 10%"),AddShotSpeedTip("> Add your shot speed by 10%");AddFullBlood=NewButton(5,WINDOWW+3,OC,"> Add your max blood by 200");AddAttack=NewButton(6,WINDOWW+3,OC,"> Add your attack by 10%");AddShotSpeed=NewButton(7,WINDOWW+3,OC,"> Add your shot speed by 5%");//Own.Money=10000000;while(1){if(!STOP){if(_____%10==0){gto(0,0),color(OC);for(int i=1;i<=WINDOWW+40;i++)putchar('-');gto(WINDOWC,0),color(OC);for(int i=1;i<=WINDOWW+40;i++)putchar('-');}_____++;POINT k;GetPos(k);Own.MovePrint(min(max(int(k.x)-3,1),WINDOWC-1),min(max(int(k.y),0),WINDOWW-1));if(KEY_DOWN(MOUSE_MOVED))Own.Shot();BulletsRefresh();if(BossFlag)BossRefresh();UFORefresh();BuffRefresh(),BuffTipRefresh();if(ScoreFlash){ScoreFlash=0;TP(10,WINDOWW+3,fred+flight+bwhite,"[ "),TP(10,WINDOWW+5,OC-bblack+bwhite,"Score: "),gto(10,WINDOWW+12),color(OC-bblack+bwhite),printf("%04lld + %08lld",Own.Score,Own.BossScore),TP(10,WINDOWW+27,fred+flight+bwhite," ]");Sleep(100);}TP(10,WINDOWW+3,fred+flight+bblack,"[ "),TP(10,WINDOWW+5,OC,"Score: "),gto(10,WINDOWW+12),color(OC),printf("%04lld + %08lld",Own.Score,Own.BossScore),TP(10,WINDOWW+27,fred+flight+bblack," ]");int T=(clock()-BEGINTIME)/1000;if(T!=LastT){TP(9,WINDOWW+3,fred+flight+bblack,"[ "),TP(9,WINDOWW+5,OC,"Time: "),gto(9,WINDOWW+11),color(OC),printf("%05d",T),TP(9,WINDOWW+16,fred+flight+bblack," ]");LastT=T;}}if(Own.Money!=LastMoney){if(MoneyFlash){MoneyFlash=0;TP(1,WINDOWW+3,fred+flight+bwhite,"[ "),TP(1,WINDOWW+6,OC-bblack+bwhite,"Money: "),gto(1,WINDOWW+13),color(OC-bblack+bwhite),printf("%08d",LastMoney=Own.Money),TP(1,WINDOWW+21,fred+flight+bwhite," ]");Sleep(100);}TP(1,WINDOWW+3,fred+flight+bblack,"[ "),TP(1,WINDOWW+6,OC,"Money: "),gto(1,WINDOWW+13),color(OC),printf("%08d",LastMoney=Own.Money),TP(1,WINDOWW+21,fred+flight+bblack," ]");}if(clock()-LastPreserveTime>=100){LastPreserveTime=clock();if(Preserve(AddFullBlood)){if(Own.Money>=ConstUpgradeCost[FullBloodGrade]){Own.Money-=ConstUpgradeCost[FullBloodGrade];Own.FullBlood+=200;MoneyFlash=1;FullBloodGrade++;}}if(Preserve(AddAttack)){if(Own.Money>=ConstUpgradeCost[AttackGrade]){Own.Money-=ConstUpgradeCost[AttackGrade];Own.AddAtack+=0.1;MoneyFlash=1;AttackGrade++;}}if(Preserve(AddShotSpeed)){if(Own.Money>=ConstUpgradeCost[ShotSpeedGrade]){Own.Money-=ConstUpgradeCost[ShotSpeedGrade];Own.AddShotSpeed+=0.05;MoneyFlash=1;ShotSpeedGrade++;}}TP(5,WINDOWW+31,ConstGradeColor[FullBloodGrade+1],ConstUpgradeCostStr[FullBloodGrade]);TP(2,WINDOWW+3,OC,"Max Blood: "),gto(2,WINDOWW+18),color(OC),printf("%06d",Own.FullBlood);TP(2,WINDOWW+25,ConstGradeColor[FullBloodGrade],ConstGradeName[FullBloodGrade]);Own.MovePrint(Own.x,Own.y,0);TP(6,WINDOWW+31,ConstGradeColor[AttackGrade+1],ConstUpgradeCostStr[AttackGrade]);TP(3,WINDOWW+3,OC,"Attack: "),gto(3,WINDOWW+18),color(OC),printf("%06d",int((Own.Buffs[3]?ConstBulletDamage[3]:ConstBulletDamage[1])*Own.AddAtack));TP(3,WINDOWW+25,ConstGradeColor[AttackGrade],ConstGradeName[AttackGrade]);TP(7,WINDOWW+31,ConstGradeColor[ShotSpeedGrade+1],ConstUpgradeCostStr[ShotSpeedGrade]);TP(4,WINDOWW+3,OC,"Attack Speed: "),gto(4,WINDOWW+18),color(OC),printf("%06d",int(Own.ShotSpeed*Own.AddShotSpeed));TP(4,WINDOWW+25,ConstGradeColor[ShotSpeedGrade],ConstGradeName[ShotSpeedGrade]);}if(kbhit()){char c=getch();if(c==' '){if(!STOP){TP(WINDOWC/2-1,WINDOWW/2-16,OC,"+----------------------------------+");TP(WINDOWC/2  ,WINDOWW/2-16,OC,"|   Press space bar to continue.   |");TP(WINDOWC/2+1,WINDOWW/2-16,OC,"+----------------------------------+");STOP=1;}else{TP(WINDOWC/2-1,WINDOWW/2-16,OC,"                                    ");TP(WINDOWC/2  ,WINDOWW/2-16,OC,"                                    ");TP(WINDOWC/2+1,WINDOWW/2-16,OC,"                                    ");STOP=0;RECT W;GetWindowRect(hd,&W);SetCursorPos(W.left+Own.y*8+10,W.top+Own.x*16+80);}}}/*Boos*/if(!BossFlag&&Own.NeedBoss()){//if(!BossFlag)Sleep(200);flash(3);OwnShotTimes=OwnLoseBlood=OwnShotOnTimes=0;EnemyClear();//UFORefreshTime=5000;//BuffAppearCD=5000;Boss.Init(cnt);BossFlag=1;cnt++;}}
}

http://www.15wanjia.com/news/42758.html

相关文章:

  • 电子商务成功网站的案例新媒体平台
  • 帮人做网站好挣吗seo教程免费
  • 广东seo排名seo主要做什么工作
  • 网站建设运营的灵魂是什么意思青岛官网优化
  • 烟台高端品牌网站建设百度搜索引擎服务项目
  • 江门网站建设 卓华seo工具在线访问
  • 网站开发预算报价表网络优化的意义
  • 网站单页面可以做302跳转吗网站优化seo推广服务
  • 一级域名和二级域名做两个网站网络宣传渠道
  • 产品展示网站源码高佣金app软件推广平台
  • 贵州建设职业学院官方网站免费行情网站
  • 泰国公共建设网站百度网盘资源分享
  • 会务网站建设seo优化软件有哪些
  • 郑州网站建设与制作温州seo排名公司
  • 优惠劵精选网站怎么做关键词在线采集
  • 建站时网站地图怎么做青岛关键词优化平台
  • 见网站建设客户技巧百度搜索关键词技巧
  • 张店低价网站建设seo实战密码第三版pdf下载
  • 网站开发项目团队人员网络推广员工资多少钱
  • wordpress获取部分分类关键词优化排名详细步骤
  • 喜欢做网站的行业百度2020新版下载
  • 哪个域名注册网站好html网页制作成品
  • 域名备案是什么意思?江西短视频seo搜索报价
  • 客户关系管理心得体会昆明seo排名外包
  • 耐克网站建设策划方案谷歌官方网站注册
  • 文章类网站源码品牌推广
  • 石家庄做网站哪家公司好北京seo排名技术
  • 郑州正规网站制作公司上海今天最新发布会
  • wordpress 微信 主题seo关键词优化系统
  • 移动互联实训做网购网站竞价托管哪家公司好